Wave 2

  WAVE 2

Frontside Wave Sequence. Frontside turn and cutback, walk, nose ride, kickout

This page will give you a "how to" of part one of the wave 2 routine.

This routine simulates a right breaking wave. The skating is done on a hill which banks a little to the left. It's a gentle bank, but enough to feel more gravity on one turn direction than another. It's about a half a road length wide, and trucks parked there made it even narrower. Surf skating is a fantasy of surfing, so think of the trucks as the background cliffs of skateboarding.

The hill then turns into a downhill foot path. This will simulate the smaller inside section of a right breaking wave.

Frontside arch turn
Crossunder
Backside top turn
Cutback part two, frontside redirect
Inside section, Walk up with stalls
Cross stance drag

 

Frontside arch turn

The wave starts with an arch frontside turn. Since it heads down the bank, it feels like a surfing bottom turn. The skater drops a bit then begins the arch turn.

The skater bends his knees and presses his shoulders back. The arms hang or pull down to aid the arch. The back arches, but it may help to think of pushing the sternum forward, in other words, puff your chest out. The effect is to push the board backwards.

 

Crossunder

Crossunder happens when the board passes side to side under the body. The legs project the board behind on a frontside turn, using arch motion, and in front on a backside turn, using a leg press motion. One of the goals of this first set of turns is to get as much crossunder as possible through these leg actions.

The frontside turn ends and the board retracts under the body. The skater straightens the arch and prepares for the next linked turn.

 

Backside top turn

Since the bank simulates a right, the backside turn is similar to a top turn. The board has to go uphill, defying gravity. More leg action is needed to get the board uphill, and the balance is more difficult. Gravity works to tip the skater over, rather than gluing him to the board as during the bottom turn. At the apex of the top turn, there is a feeling of less gravity pulling. Then there is acceleration as the board drops down the bank as well as down the hill.

Here the skater leans into the backside turn, but he counter balances the lean by bending forward at the waist and reaching his chest toward the right side rail. He loads the tail by extending his front foot. The nose is light so it will swing or sweep across the pavement. Note how one front wheel is actually off the ground. This is desirable and adds to the loose feel of the tail carve turn.

The skater initiates the rotation to the left by pressing strongly back with the front (left) hand and arm.

 

Cutback part two, frontside redirect

After the cutback the skater redirects the board "down the line" in a frontside turn. It's a smaller turn than the others, meant to set up a long, straight downhill ride. This ride simulates an inside section.

 

Inside section, Walk up with stalls

The hill is narrow with no room for carving off speed. It's also crowded with pedestrians. Think of it as like Malibu on a nice day, where skill is required to surf through the crowd. The technique the skater uses to stall the board without turning is by toe dragging as he cross steps. The cross step rhythm is the same as normal. The foot is hung off the rail but some weight is still carried on it. The side of the toe is dragged on the ground. The board is kept level while the dragging toe slows it down.

 

Cross stance drag

The right foot crosses in front and is turned out a bit. The sole of the foot faces slightly forward, making a clean slide. If too much pressure or too steep an angle is used, the sole of the foot will grab or "chatter", grabbing and releasing suddenly and repeatedly. The drag can be fine tuned by rocking left to right using pressure from both feet.

The skater replaces the cross drag foot in the cross stance.

 

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